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Xpenguins - man page

XPenguins(1)                              General Commands Manual                             XPenguins(1)

NAME
       xpenguins - cute little penguins that walk along the tops of your windows

SYNOPSIS
       xpenguins [-option ...]

DESCRIPTION
       XPenguins is a program for animating cute cartoons/animals in your root window.  By default it will
       be penguins - they drop in from the top of the screen, walk along the tops of your windows, up  the
       side of your windows, levitate, skateboard, and do other similarly exciting things. Be careful when
       you move windows as the little guys squash easily.  XPenguins is now themeable, so it  is  easy  to
       select  something  else to animate instead of penguins, or even (with a little artistic talent) de‐
       fine your own; see the THEMES section below.

OPTIONS
       In all the following cases a double dash can be replaced by a single dash.

       -a, --no-angels
               Do not show any cherubim flying up to heaven when a toon gets squashed.

       -b, --no-blood
               Do not show any gory death sequences.

       -c dir, --config-dir dir
               Look for config files and themes in this directory. The default is usually /usr/share/xpen‐
               guins.

       -d display, --display display
               Send the toons to the specified X display. In the absence of this option, the display spec‐
               ified by the DISPLAY environment variable is used.

       -h, --help
               Print out a message describing the available options.

       --defaults
               Skip reading from ~/.xpenguinrc

       --nomenu
               Do not show menu

       --nodoublebuffer
               Do not use double buffering

       --hidemenu
               Iconify menu at startup

       -i, --theme-info
               Print out the auxiliary information about a theme and exit. Use the -t option to select the
               theme to describe.

       --random-theme
               Start with a random theme.

       -l, --list-themes
               List the available themes, one on each line, and exit.

       -m delay, --delay delay
               Set the delay between each frame in milliseconds. The default is defined by the theme.

       -n number, --penguins number
               The number of toons to start, up to a maximum of 512. The default is defined by the theme.

       -p, --ignorepopups
               Toons  fall  through  `popup'  windows  (those  with the save-under attribute set), such as
               tooltips. Note that this also includes the KDE panel.

       -r, --rectwin
               Toons regard all windows as rectangular. This option results in faster calculation of  win‐
               dow  positions,  but  if you use one of those fancy new window managers with shaped windows
               then your toons might sometimes look like they're walking on thin air.

       -s, --squish
               Enable the penguins to be squished using any of the mouse buttons. Note that this  disables
               any existing function of the mouse buttons on the root window.

       --lift  number
               Lift penguins window number pixels, e.g. to keep above a panel.

       -t theme, --theme theme
               Use the named theme. The default is Penguins.  If the theme has spaces in its name then you
               can use underscores instead, or alternatively just put the name in double quotes. This  op‐
               tion can be called multiple times to run several themes simultaneously.

       -q, --quiet
               Suppress the exit message when an interrupt is received.

       -v, --version
               Print out the current version number and quit.

       --all   Load all available themes and run them simultaneously.

       --id window
               Send  toons  to  the window with this ID, instead of the root window or whichever window is
               appropriate for the current desktop environment. Note that the ID of X clients reported  by
               xwininfo is rarely that of the foremost visible window that should be used here.

       --nice loadaverage1 loadaverage2
               Start  killing  toons when the 1-min averaged system load exceeds loadaverage1; when it ex‐
               ceeds loadaverage2 kill them all. The toons will reappear when the load average comes down.
               The  load is checked every 5 seconds by looking in /proc/loadavg, so this option only works
               under unices that implement this particular pseudo file (probably just Linux).  When  there
               are  no  toons  on the screen, XPenguins uses only a minuscule amount of CPU time - it just
               wakes up every 5 seconds to recheck the load.

       --changelog
               Show ChangeLog

       --selfrep
               Put source in the form of a gzipped tar file on stdout.

THEMES
       The system themes are usually kept in /usr/share/xpenguins/themes, and these can  be  augmented  or
       overridden  by  the  user's themes in $HOME/.xpenguins/themes.  Each theme has its own subdirectory
       which to be valid must contain a file called config.  The name of the theme is taken from  the  di‐
       rectory name, although because many install scripts choke on directory names containing spaces, all
       spaces in a theme name are represented in the directory name by  underscores.  Any  directory  name
       containing spaces is inaccessible by xpenguins.

       In addition to the config file, the theme directory contains the toon images that make up the theme
       in the form of xpm image files.  Additionally, there should be an about file which  gives  informa‐
       tion  on  the  creator  of  the  theme, the license under which it is distributed and various other
       things. This file is principally for use by xpenguins_applet, an applet for GNOME that allows  dif‐
       ferent themes to be selected at the click of a button.

       The  config file has a reasonably straightforward format. You can either read this rather terse de‐
       scription of it or you can have a look at the config file for the default Penguins theme, which  is
       usually installed at /usr/share/xpenguins/themes/Penguins/config, and is reasonably well commented.
       We'll first establish some simple terminology. Say you have a Farmyard theme with cows  and  sheep.
       The  cows and sheep are types of toon, while the various things they get up to (walking, mooing and
       so on) are termed activities.  Each activity has its own xpm image file, in which the frames of the
       animation are laid out horizontally. Some activities (notably walking) use different images depend‐
       ing on the direction the toon is moving in. In this case the frames for the two directions are laid
       out one above the other in the image.

       As  in  shell  scripts,  comments  are initiated with the # character and hide the remainder of the
       line. The format is entirely free except that there is an arbitrary limit on the length of  a  line
       of  512 characters.  Spaces, tabs and newlines all count equally as white space. Data is entered as
       a sequence of key value pairs, all separated by white space. Neither the keys nor  the  values  are
       case sensitive, except where the value is a filename. The following keys are understood:

       delay delay
               Set the recommended delay between frames in milliseconds.

       toon toon
               Begin  defining  a  new toon called toon.  If only one type of toon is present in the theme
               then this key may be omitted.

       number number
               Set the default number of toons of the current type to start.

       define activity
               Begin defining an activity for the current toon. The currently  understood  activities  are
               walker,  faller,  tumbler, climber, floater, runner, explosion, squashed, zapped, splatted,
               angel, exit and action?, where ? is a number between 0 and 6.  Once you've seen the program
               in  action  you should be able to guess which is which. A valid theme must contain at least
               walkers and fallers.  Additionally, you may define a  default  activity  (with  define  de‐
               fault);  any  properties (such as width and speed) set here are then adopted by the activi‐
               ties defined from then on, if they do not themselves explicitly  define  those  properties.
               After an activity has been declared with define, the following properties may be assigned:

       pixmap xpmfile
               The  file  containing  the image data for the activity. Note that you may not set a default
               pixmap.

       width width
               The width of each frame of the animation in pixels.

       height height
               The height of each frame of the animation in pixels.

       frames frames
               The number of frames in the animation.

       directions directions
               The number of directions for the activity (can be 1 or 2).

       speed speed
               The initial speed of the toon when engaged in this activity, in pixels per frame.

       acceleration acceleration
               The rate at which the speed increases, in pixels per frame squared. This  property  is  not
               utilised by all activities.

       terminal_velocity terminal_velocity
               The maximum speed in pixels per frame, again not utilised by all activities.

       loop loop
               Only understood by the actions; indicates how many times to repeat the action. If negative,
               then the probility of stopping the action every time the action is complete is -1/loop.

       Some notes regarding the various activities. If you design a new  theme,  feel  free  to  make  the
       splatted,  squashed, zapped and exit animations as gory and bloody as you like, but please keep the
       explosion activity nice and tame; that way those of a nervous disposition can employ the --no-blood
       option  which replaces all these violent deaths with a tasteful explosion that wouldn't offend your
       grandmother. Xpm images files are a factor of two smaller if you can limit the number of colours in
       the image such that only one character need be used to represent each colour; this also makes XPen‐
       guins start up much more rapidly. Rarely are more than 64 colours required.

       So that's about it for the config file, now for the about file. This is very simple. Again comments
       are  initialised by a #.  An entry consists of a key at the start of a line, followed by the corre‐
       sponding value which is read up to the next newline. The following keys  are  understood,  although
       none are compulsory.

       artist  Used to list the artist(s) who created the original images.

       maintainer
               The  person  who  compiled the images into an XPenguins theme. It is useful if an email ad‐
               dress can also be provided.

       date    The date when the theme was last modified. My preferred format is day of the month, name of
               the month in english, full year.  For example: 24 April 2001.

       icon    The  name of an image file that can be used as an icon for the theme; XPM and PNG are suit‐
               able formats.

       license The name of the license under which the theme is distributed (e.g. GPL).

       copyright
               The year and holder of the copyright.

       comment Any other essential information, such as the theme's web site, as brief as possible.

               Please test any about files you create by looking at how the information  is  displayed  by
               the xpenguins_applet program.

AUTHOR
       Robin Hogan <R.J.Hogan@reading.ac.uk>.

CREDITS
       Inspiration  provided by Rick Jansen <rick@sara.nl> in the form of the classic xsnow.  Most penguin
       images were  taken  from  Pingus,  a  free  lemmings  clone  that  can  be  found  at  <http://pin‐
       gus.seul.org/>;  these  images were designed by Joel Fauche <joel.fauche@wanadoo.fr> and Craig Tim‐
       pany <timpany@es.co.nz>. Additional images in version 2 by Rob  Gietema  <tycoon@planetdescent.com>
       and Robin Hogan.

NOTES
       XPenguins can load an X server and/or network (although the CPU time used is small), and if a large
       number of penguins are spawned then they may begin to flicker, depending on  the  speed  of  the  X
       server.

       The xpenguins homepage is located at:

       version < 3.0: http://xpenguins.seul.org/

       version   >=   3.0:   https://www.ratrabbit.nl/ratrabbit/software/xpenguins   and   https://source‐
       forge.net/projects/xpenguins/

BUGS
       If there are icons drawn on the root window then the toons will erase  them  when  they  walk  over
       them, although an expose event will be sent to the window every second to redraw them.

       Since  version  3.0, xpenguins uses, if possible,  a transparent, click-through window to draw it's
       toons.  The --squish flag does not function in this mode.

       The behaviour of the menu is not well defined when the same theme name is used more than once.

FILES
       User defined themes: $HOME/.xpenguins/themes/*
       System themes: /usr/local/share/xpenguins/themes/*
       Remember used flags: $HOME/.xpenguinsrc
       /proc/loadavg

SEE ALSO
       xsnow(6), xroach(1), xwininfo(1), pingus(6)

XPenguins 3.2.3                                 August 2024                                   XPenguins(1)